Under the next full moon the SCOOBY DOO Adventure with the Black Knight unfolds. The Black Knight is said to come alive and walk around in the haunted suit of armor. Scooby Doo looks to find clues in the paintings to see if they contain any mysterious clues to help capture the villain. Unmask the ghost to reveal his true identity, and collect his ghost card, which can be examined using the reader in the SCOOBY DOO Mystery Machine or SCOOBY DOO Adventure in the Mystery Mansion,each sold separately. Set includes Scooby Doo, Black Knight, ghost card, the knights haunted armor, and painting accessories. Recommended for ages five to twelve years. Warning. Choking Hazard. Small parts. Not for children under 3 years.